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Missile TableEdit

Sprite Name Damage Shots Power Cooldown Fire Breach Stun Cost Rarity Speed
Artemis, Pegasus Missiles Leto

[1]

1 1 1 9 10% 10% 10% 20 Ftlgame-scrap 0 35
Artemis, Pegasus Missiles Artemis

[2]

2 1 1 11 10% 10% 10% 38 Ftlgame-scrap 0 35
Artemis, Pegasus Missiles Artemis

[3]

2 1 2 10 10% 10% 10% 38 Ftlgame-scrap 0 35
Hermes, Breach, Hull Missiles Hermes 3 1 3 14 30% 20% 10% 45 Ftlgame-scrap 2 35
Artemis, Pegasus Missiles Pegasus 2 2 3 20 30% 20% 10% 60 Ftlgame-scrap 3 35
Hermes, Breach, Hull Missiles Breach 4 1 3 22 30% 80% 10% 65 Ftlgame-scrap 3 35
Hermes, Breach, Hull Missiles Hull Mi. 2* 1 2 17 10% 30% 10% 65 Ftlgame-scrap 3 35
Swarm Swarm

[4]

1* 1-3 2 7 10% 10% 65 Ftlgame-scrap 4 45
  1. Only comes equipped on Nisos and The Adjudicator.
  2. Only comes equipped on The Kestrel, The Stormwalker and Bulwark.
  3. Only used by the AI. Cannot be found in game.
  4. Advanced Edition only.

Missiles are weapons that pierces all shields and deals hull and system damage. Like its name inquires, they require a missile to fire(including the Swarm and the Pegasus). All types of missiles can be shot down by a defense drone.

Laser TableEdit

Sprite Name Damage Shots Power Cooldown Fire Breach Stun Cost Rarity Speed
Basic Laser Basic Laser

[1]

1 1 1 10 10% 20 Ftlgame-scrap 0 60
Burst Laser I Dual Lasers

[2]

1 2 1 10 10% 25 Ftlgame-scrap 0 60
Burst Laser I Burst Laser I 1 2 2 11 10% 50 Ftlgame-scrap 1 60
Burst Laser II Burst Laser II 1 3 2 12 10% 80 Ftlgame-scrap 4 60
Burst Laser III Burst Laser III 1 5 4 19 95 Ftlgame-scrap 4 60
Heavy Laser I Heavy Pierce I

[3]

2 1* 2 10 30% 30% 55 Ftlgame-scrap 0 60
Heavy Laser I Heavy Laser I 2 1 1 9 30% 30% 20% 50 Ftlgame-scrap 2 60
Heavy Laser II Heavy Laser II 2 2 3 13 30% 30% 20% 65 Ftlgame-scrap 4 60
Hull Laser 1&2 Hull Laser I 1* 2 2 14 20% 55 Ftlgame-scrap 2 75
Hull Laser 1&2 Hull Laser II 1* 3 3 15 10% 30% 75 Ftlgame-scrap 3 90
Chain Laser Weapon 2-1 Chain Burst

[4]

1 2 2 16-7* 10% 65 Ftlgame-scrap 3 60
Chain Vulcan Chain Vulcan

[4]

1 1 4 11.1-1.1* 10% 95 Ftlgame-scrap 5 60
Laser Charger I Laser Charger (S)

[4][5]

1 1-2 1 5.5 30 Ftlgame-scrap 0 60
Laser Charger I Laser Charger (S)

[4]

1 1-2 2 6 55 Ftlgame-scrap 3 60
Charge Laser II Weapon Laser Charger (L)[4] 1 1-4 3 5 10% 70 Ftlgame-scrap 3 60
  1. Only comes equipped on Red-Tail and The Gila Monster, but can also be found on enemy ships.
  2. Only comes equipped on The Swallow, Tetragon, Nisos, Man of War, and The Nesasio.
  3. Only comes equipped on Shivan.
  4. 4.0 4.1 4.2 4.3 4.4 Advanced Edition only.
  5. Only comes equipped on Simo-H.

The Burst Laser Mk I is inferior/equivalent to the dual laser in every respect but two, cost and availability. Dual lasers are neither sold in stores nor found at random drops. The Burst Laser Mk II is superior/equivalent to the Burst Laser Mk I in every respect but two, charge time and availability. The Burst Laser Mk I is one second faster and is more likely found at a store or random drop. Unless you need the Mk I to complete your loadout for some reason, it's definitely worth dropping.

Somewhat unintuitively, the Heavy Lasers I recharges faster than Basic Lasers. This should be kept in mind when one wants to "train" their crew on defense systems, or simply try to blast an enemy before they fire.

Ion TableEdit

Sprite Name Ion Shots Power Cooldown Ion Damage per second Stun Cost Rarity Speed
Ion Blast Ion Blast 1 1 1 8 0.125 10% 30 Ftlgame-scrap 3 30
Heavy Ion Heavy Ion 2 1 2 13 0.154 20% 45 Ftlgame-scrap 3 40
Ion Blast 2 Ion Blast II 1 1 3 4 0.25 10% 70 Ftlgame-scrap 4 30
Ion Stunner Weapon Ion Stunner

[1]

1* 1 1 10 0.1 100% 35 Ftlgame-scrap 4 30
Charge Ion Weapon Ion Charger

[1]

1 1-3* 2 6 0.167 50 Ftlgame-scrap 3 30
Chain Ion Chain Ion

[1]

1-4* 1 3 14 0.071-0.286 55 Ftlgame-scrap 4 30
  1. 1.0 1.1 1.2 Advanced Edition only.

Ion-damage disables systems, does not damage hull, and deals double damage to Zoltan shields. If an ion blast hits a shielded ship, it will apply ion damage to the shield system. Additional ion effects will both reset the timer and add to the ion counter, allowing an ion barrage to completely disable a 4x Shield. The Ion Blast II can do this by default provided it mostly hits. This effect can be duplicated by firing two Ion Blasts at a 4 seconds interval, preferably using autofire.


Beam TableEdit

Sprite Name Damage Length Power Cooldown Fire Cost Rarity Speed
Minibeam Mini Beam

[1]

1 45 1 12 10% 20 Ftlgame-scrap 0 3
Pike Beam Pike Beam 1 170 2 16 55 Ftlgame-scrap 2 13
Halberd Beam Halberd Beam 2 80 3 17 65 Ftlgame-scrap 2 5
Glaive Glaive Beam 3 80 4 25 95 Ftlgame-scrap 5 5
Fire Beam Fire Beam 0 140 2 20 80% 50 Ftlgame-scrap 3 5
Hull Beam Hull Beam 1* 100 2 14 70 Ftlgame-scrap 3 5
Antibiobeam Anti-Bio Beam 0* 140 2 16 50 Ftlgame-scrap 5 13
  1. Only comes equipped on The Nesasio and Simo-H.

Beam damage is per room hit, hitting multiple tiles in the same room counts as a single room hit. Fire Beam and Anti-Bio Beam are exceptions and their effect is based on hitting tiles/squares within a room.

Beams deal no damage to normal shields. Shields reduce beam damage by 1 point per shield level remaining, except against Artillery Beams, which ignore them. Only the Halberd, Glaive, and Artillery Beams are capable of dealing damage when a target is shielded. Beams will deal full damage against Super Shields twice.

Beam Length: 1 tile diagonally = 45 beam length (pixels).

Bomb TableEdit

Sprite Name Crew Damage System Damage Power Cooldown Fire Breach Stun Cost Rarity
Healing Burst Healing Burst -150 0 1 18 40 Ftlgame-scrap 3
S. Bomb Small Bomb 30 2 1 13 10% 45 Ftlgame-scrap 1
Firebomb Fire Bomb 30 0 2 15 100% 50 Ftlgame-scrap 2
Ion Bomb Ion Bomb 0 0* 1 22 20% 55 Ftlgame-scrap 3
Breach Bomb 1&2 Breach Bomb I 30 1 1 9 100% 50 Ftlgame-scrap 0
Breach Bomb 1&2 Breach Bomb II 45 3 2 17 100% 60 Ftlgame-scrap 4
FTL Lock B. Crystal Lock Bomb

[1]

0 0 1 15 45 Ftlgame-scrap 0*
Stun Bomb n Stun Bomb

[2]

0* 0* 1 17 100% 45 Ftlgame-scrap 2
Repair Burst Repair Burst

[2]

0 -8 1 14 40 Ftlgame-scrap 3
  1. Creates a temporary crystal wall around the targeted room.
  2. 2.0 2.1 Advanced Edition only.

Bombs are teleporting explosives which can deal system damage to a single room but does not deal damage to the hull. They require a missile to fire. Most of them also deal damage to the crew. However the Healing Burst heals the crew, and the Repair Burst fully heals system damage. All types of bombs can be fired at your own ship.

Flak Gun TableEdit

Advanced Edition only.

Sprite Name Shots Power Cooldown Radius Cost Rarity Speed
Flak Gun I Adv. Flak Gun

[1]

3 1 8 40 60 Ftlgame-scrap 0 26
Flak Gun I Flak Gun I 3 2 10 42 65 Ftlgame-scrap 1 26
Flak Gun II Flak Gun II 7 3 21 55 80 Ftlgame-scrap 4 26
  1. Only comes equipped on The Shrike.

Flaks are a weapon which fires debris in a circular area (showed in red). They are good at taking down shields, but they can completely miss if fired in a small room, regardless of evasion. Each flak debris takes down 1 shield, and deals 1 damage to the hull. However, they can be shot down by defense drones.

Crystal TableEdit

Crystal Weapons can only be found or bought in the Hidden Crystal Worlds.

Sprite Name Damage Shots Power Cooldown Breach Stun Cost Rarity Speed
FTL Crystal B. l Crystal Burst I 1 2 2 15 10% 10% 20 Ftlgame-scrap 1 50
Crystal Burst 2 Crystal Burst II 1 3 3 17 10% 10% 20 Ftlgame-scrap 4 50
Heavy Crystal 1 Heavy Crystal I 2 1 1 13 10% 20% 20 Ftlgame-scrap 2 50
Heavy Crystal 2 Heavy Crystal II 4 1 3 19 100% 20% 20 Ftlgame-scrap 5 50

Crystal shots have 1 shield piercing and thus ignore the outermost layer of shielding, but generally have longer cooldown than their non-shieldpiercing regular laser counterparts, and more importantly the projectiles shot are considered to be missiles, thus can be shot down accidentally if crossing opposing laser projectiles path, or by Defense Drones.

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